Humble Bundle Weekly Sale Offers Pay What You Want DRM-Free Games Every Week

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Category : Featured, Game On, Indie, Linux, Mac, PC, Steam, Windows, Xbox

Gamers who appreciate a good deal, DRM-free gameplay or indie games are already familiar with Humble Bundle. The Humble Indie Bundle was created as a way to feature independent games and offer consumers a way to purchase games while doing good. Arguably the best value in gaming, Humble Bundles often bundle multiple game titles for gamers to purchase by setting their own price. Humble Bundle sets pricing level suggestions that allow for additional content bonuses, but does not pressure consumers into paying more. Not only can consumers benefit from a great deal, they can feel good about their purchase, as Humble Bundle allows consumers to determine how much of their purchase price is paid directly to the game developers, Humble Bundle for hosting and processing, and select charities.

Courtesy of HumbleBundle.com

This week, Humble Bundle launched their first Humble Bundle Weekly Sale! Each Tuesday, Humble Bundle will offer a new game for sale using their pay what you want model and providing the same distribution model to allow funding to be split among the game developers, Humble Bundle and the selected charities.

 

What better way to start the weekly sale than to feature a critically acclaimed game? For the first Humble Bundle Weekly Sale, Humble Bundle teamed up with Supergiant Games to feature Bastion! Bastion is an action-RPG game that allows players to take on the role of a kid who is tasked with restoring the world after the Calamity wrecks it. With remarkable 2D painted artwork, varied gameplay and an immersive soundtrack, Bastion earned much praise and many awards, including the Game Critics Award for Best Downloadable Game of E3 2011.

 

Graphic: Supergiant Games

To purchase Bastion and for more information about this week’s deal and the additional content available, visit the website at HumbleBundle.com/weekly. Don’t forget to bookmark the site as new deals will be revealed every Tuesday.

How Indie Games Are Changing The Face Of The Games Industry

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Category : Featured, Game On, Indie

Courtesy of PBS Digital Studios

If 2012 saw one major change to the business world it was almost certainly the rise of the indie developers. In almost every industry it seems that the most exciting products and services are more and more being developed by individuals and start-ups with fewer resources and less experience than the big corporations they are going up against. They might not have the funds, but they have a whole lot of innovation, creativity and spirit to make up for it.

Nowhere has this been more apparent than the indie games scene, where the most exciting and popular games are once again those that have been created in the basements of programmers and artists who would never previously have had a shot at the big time (not since the BBC/ZXSpectrum era anyway…).

Partly this change is due to stagnation in the mainstream games industry – with long console life cycles leading to a lull in innovation and a large number of sequels; partly it is to do with better distribution channels such as the Xbox Live Arcade, PS Network and mobile stores; finally, it’s just another symptom of the general trend toward indie development and entrepreneurialism that has been encouraged by crowdfunding sites like Kickstarter and 3D printing/injection molding services.

Either way, the last couple of years have seen the release of a number of highly successful indie games that have made their ambitious creators huge amounts of cash and made the larger developers sit up and take notice.

To illustrate, let’s look at a few of the most impressive examples…

The Best Recent Indie Games

Super Meat Boy: A personal favourite, Super Meat Boy is an insane 2D platformer in the same vein as Super Mario Brothers – only with a lot more blood, a much higher difficulty and lots of insane spinning buzz-saws. What made it such a win was the fast and precise gameplay, but also the amazing ‘action replay’ feature that shows all of your failed attempts play out at once when you finally beat one of the rock-hard levels.

Limbo: Limbo is a game that uses innovation and artistry to overcome any limitations in graphical prowess or budget. You play in black and white as the silhouette of a young boy against a backdrop of white noise. What makes it so gripping is the way you interact with the well animated creatures and people you encounter. A giant spider, a tribe of lost boys and numerous boats and bear traps all inhabit this world bring it to life making it fascinating to explore.

Bleed: Bleed is an amazing 2D shoot-em-up for XBLA that uses a dual-stick control scheme and bullet-time function to let you pull off some amazing John-Woo style bullet-foo.

Fez: Fez is a widely celebrated 2D/3D puzzle platformer that has you controlling a little avatar through apparently 2D worlds that can be ‘rotated’ to create new paths and solutions.

LaserCat: LaserCat is a game in the style of Metroid or Castelvania only with added cats, a host of riddles and brain teasers and a great sense of humor. It’s easy to pick up and play, and the relatively low difficulty setting makes it a bit more therapeutic than say Meat Boy

What Can We Learn From All This?

The success of these indie games on its own is not what’s important here, but rather what it can tell us about the current state of the games industry and business in general. Really, the main lesson to take home is that creativity and innovation can trump a big budget and marketing campaign. Sure a game like Limbo doesn’t have the voice acting or cinematic scope that something like Call of Duty does, but it makes up for it with an eye-catching graphical style (the grainy black and white look is bleak, but certainly piques your interest) as well as gameplay and direction that draws you in by making you experience something that you wouldn’t get in a big budget title.

When I think about the games I really want to play next I think of Unfinished Swan (a game about the experience of gameplay, set inside a painting) and Journey (which has you wandering across a vast and beautiful desert), rather than Halo 24 or COD 67. Similarly, when I think about CES 2013, it’s the Pebble Watch and Occulus VR that I’m most interested in (both funded by Kickstarter).

In other words, if you have an indie project you want to get off the ground, realize your lone status is no longer a disadvantage, but rather a strength. You just need to know how to take advantage of your position.

This post was authored by Sara Brown from Berkeley Sourcing Group. She enjoys blogging on business and technology related topics. Visit their website to know more about their clothing manufacturing processes.

Kickstart It! – Z*Con the Movie Produced by Big Damn Films

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Category : Entertain Me, Featured, Kickstart It!, Movies

What happens when you set out to make a fan film to share your passion for a canceled television show and it morphs into a business model to support charity? You establish Big Damn Films.

Graphic Credit: Big Damn Films

There is a lot to say for passion, determination and an intense work ethic when applied to a project. Mike Dougherty, one of the founders of Big Damn Films, is a prime example. Big Damn Films is a production company out to prove quality independent films can be made and give back to charity.

Their first foray into the film space was the fan film Browncoats: Redemption. Taken by an intense passion for the Joss Whedon created television series, Firefly, the project quickly developed into a non-profit business. Browncoats: Redemption raised over $117,000 in one year, when many expected the project would never even get off the ground. While the business spawned out of a necessity to do business with companies like Universal and Fox, it has provided an outlet to continue the good works of creating entertainment and supporting worthy causes.

Graphic Credit: Big Damn Films

Firefly may have been a driving force behind the initial flood of support for Big Damn Films. Then people began to recognize the company, Dougherty in particular with his immense level of personal involvement, was treating the property with respect. Now, people have become enraptured with the idea that Big Damn Films is doing something worthwhile for the right reasons – encouraging inspiration to spur creative innovation and supporting others. Community is a key component in the success of Big Damn Films. A fact Dougherty is keenly aware of, stating

“I’m doing this because the community allows it to happen and it’s that community that keeps me moving forward.”

When the time came to consider producing another film, the company veered off the beaten path to choose an original film, Z*Con. The film follows teen podcasters on-site at a convention when they realize they are in the midst of a zombie apocalypse. The fact that Big Damn Films approached a couple of virologists to get scientific and medical background behind viral outbreaks speaks to the care and detail with which they approach their projects.

Proceeds from Z*Con will support 3 charities with 80% of the proceeds being equally distributed between Kids Need to Read, Red Cross, and a charity selected by the community, Baltimore Bully Crew. The remaining 20% of the proceeds will go to Big Damn Films to cover operating and production costs.

Producing a film seems an overwhelming process and one has to wonder, where do you start? Some story-writers begin with character sheets or plot outlines. Once the initial concept has been identified, Dougherty starts by getting down specific scenes and shots that are iconic images for the story he wants to tell. As the story unfolds with these scenes, deeper thematic lines become evident and expand the story. Open to discussion and constructive feedback, he periodically seeks opinions from experienced people, as well as prospective audience members.

At all times the audience is prevalent in his mind and he has an admirable level of respect for them. In fact, despite the success of Browncoats: Redemption and a certain level of notoriety, he remains quite humble, commenting,

“I still don’t have a concept of exactly how big this entire thing was, to this day I still don’t. I recognize we’ve shipped to every continent on the globe; that I have people all around the world that know who I am and know what we did and were a part of it, but I’m still the guy that has the apartment in the same neighborhood where I grew up.”

Dougherty is also committed to giving back by supporting others, and not just through the charities who receive donations from film sales. He also makes it a point to support the community that has helped him to succeed, by inspiring friends to pursue their aspirations and connecting them with other community members that may provide assistance, as well as speaking at events like Gnomedex.

Speaking about how he decided to pursue Big Damn Films, he says,

“It’s like life walked up to you and said ‘here’s an opportunity’ and you can either take it and change the course of the next four years of your life; or, you can continue to be that dork working at Starbucks on Fridays while you’re teleworking from your day job and I kind of went ‘I like the idea of change.’”

He admits the statement makes it sound simple; however, he acknowledges that without the support of friends, family and those who rally behind the projects, they would be much more difficult to complete.

You can support the latest film, Z*Con, by pledging to the Kickstarter campaign or purchasing a t-shirt. Be sure to follow them in the social space. For the creative spirits, feel free to apply your imagination and create web banners, postcards, YouTube videos and more to SPREAD THE INFECTION!

Support the Kickstarter Campaign and find yourself in good company. Best-selling author, Neil Gaiman offered his support through his personal Twitter account, highlighting one of the benefits when you donate through the Kickstarter campaign:

 

Visit the Official Z*Con Website – http://zconmovie.com/
Like Z*Con on Facebook – https://www.facebook.com/ZConMovie
Follow Z*Con on Twitter – http://twitter.com/zconmovie

Summer of Indie Games – Mistrunner

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Category : Featured, Game On, Good To Be A Gamer, Indie, Roleplaying, Tabletop

The team at Good To Be A Geek has a soft spot for indie developers. We have been thinking, much like blockbuster games from big game publishers get their season to shine, indie games should have the same opportunity to garner some attention.

At Good To Be A Geek, Summer is Indie Game Season! I will be highlighting games of different genres, for different platforms and styles of gameplay and encouraging our readers to support indie development. Through gameplay, I hope you fall in love with a new game and seek out other great “underground” treasures!

 

Our first offering comes from a friend, Glenn Buettner. A long-time passion of his, Mistrunner is a high fantasy roleplaying game which also integrates steampunk and post-apocolyptic elements. While this game has a core set of rules, let your creativity be your guide. Craft your character based on your chosen skills, rather than established class restrictions. If you can imagine it, you can do it with the flexibility of freestyle magic.

 

Rule book available in print in July. Download the .PDF version now!

 

You are a mighty warrior, life and death is determined by the swing of your axe. You are a fire elementalist, bending flame to your will. You are a cunning rogue, relying upon your stealth and your wits to fulfill your desires. You are a Mistrunner, plunging headlong into an unknown world, uncovering secrets long lost to the ravages of time, a living testament to the adapatability of ancient man.

Mistrunner is a fantasy role-playing game set in a far distant time where magic reigns supreme. Humans are now a thing of legend, new mortal races having sprung up since the days of the Reckoning, graceful Karanar, the stone skinned Kral’Kuru, and the ferocious Aslonians. The faerie Mists swirl all around you, the essence of magic with a life of its own. The ancient technology of man is slowly beginning to resurface, and many seek to unlock its forgotten mysteries. The world of Mistrunner awaits……

- Glenn Buettner, Game Creator

 

The rule book has been completed and you can download the .PDF version now and start playing!  At 302 pages, it contains everything you need, including complete rules and over 100 pages of setting material. Do not forget, you can get your hands on a physical copy (pictured above) at the end of July when it releases.

To stay up to date with current Mistrunner news, be sure to visit the website at http://mistrunner.com/news

 

Good Gaming!

A Conversation with The Guild Co-Star Amy Okuda

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Category : Candid Conversations, Conventions, E-vents, Featured, Geek Out, GraniteCon, Watching the Web

 

I don’t go to conventions for the costumes. I don’t go to conventions for the swag. I go to conventions for the guests. Granite State Comicon has always been able to produce some pretty amazing guests, and this year was no exception.

Seeing guests like Jason Ciarmella, writer of Joe Hill’s The Cape, and Godzilla, and Mark McKenna of Invincible Ironman and The Punisher fame, was exactly the kind of guest list I was hoping for. Then I saw another familiar face. Amy Okuda, star of the award winning web series The Guild. In only a matter of minutes, I composed and sent an email to her manager requesting an interview.  Being very proud of myself (as I am prone to be), I got on twitter and told everyone about my intention to interview “Tinkerballa” at the convention. The reply I soon received was not the overwhelming excitement I had hoped for.

It actually went something like this…

FRAK!!!! I should have checked that out, before I got all email and twitter crazy! It felt like I was crit by an 85 Mage.  But hey, the guest lists are always subject to change. That’s just the nature of the business. How could I be disappointed hearing Amy was filming?

Fast forward two days and I hear Professor Farnsworth exclaim, “Good News Everyone!”(That’s the email alert on my phone, btw.) Amy’s manager had replied to my email with an apology for Amy’s inability to make it to Granite State ComiCon, and asked if I would be able to do a phone interview. So, alas, here it is.

TJ:  Hi, Amy.

Amy: How are you?

TJ:  Thank you so much for taking the time to talk to me today!

Amy: Oh, of course.

Amy: I was supposed to meet you in New Hampshire, right?

TJ:  Yes!

Amy: I’m sorry about that.

TJ:  No, that’s perfectly okay, you have a job you have to keep up with, so that’s understandable.

Amy: Yeah, thankfully I have a job. It’s good to have work.

TJ: Yeah, they don’t just give those away in L.A.

Amy:  Yeah, you take what you can get.

TJ:  So before you started acting, you were a young basketball player?

Amy: (Haha) I was. Yeah, a lot of basketball.

TJ:  Then from basketball you went into dancing.

Amy: Yeah.  I injured myself playing basketball.  I think I was 12 or 13, and playing against girls who were already six feet tall.   I got injured and my chiropractor told me to go and take dance classes to stretch out my body, and I kind of fell in love with it.  So, I dropped basketball and went in to dance.

TJ:  Was the transition from dancing to actress a natural one?

Amy: Yeah, kind of. I met my manager that I’m still with when I was dancing. I probably met her when I was 14, and she started managing me when I was about 16. I was doing a lot of commercials and print jobs as a dancer, kids’ kind of stuff, and she told me, “You need to get into acting so you can get more work.” I liked it more, mostly because the dance world was a little much for me. I think if I were to go into it now, it probably wouldn’t be as overwhelming.  I was 16, and you had to get out and party with the right people. The dance world is very small, even smaller than Hollywood, and I don’t think I was ready for the social aspect of it when I was 16.

TJ:  I bet dancing was super competitive, too.

Amy: It’s really competitive. Yeah.  I mean, when I was actually doing it I was still working in kids’ jobs, so it wasn’t as bad.  I think when you’re getting older and you’re auditioning for the real stuff, like touring with Britney Spears, it probably is very competitive, because not very many people get to that.  But, you know, acting is really competitive too, so it’s not like it’s getting easier.

TJ:  I can imagine that the realm of acting is probably as cutthroat as dancing is.

Amy: Yeah, yeah, it really is.

TJ:  So, you had a role in Californication.

Amy: (Haha) Yeah.

TJ:  Which was pretty early on in your career, which I think is a big get for someone that was your age.

Amy: Yeah, It got me my SAG card so that was good (Haha.)

TJ: …and now Chastity Bites is in postproduction.

Amy:  It was my first movie.  I was really excited.  I had a lot of fun.  It was an indie, so it was pretty similar to filming something like The Guild, just because it was still pretty low-budget. The scheduling and everything was pretty similar also, because we shot everything…umm…I think it was about six weeks that we were in production.  It was really, really fun.   I got to work with a lot of really cool young actors on it.   I got to work with Allison Scagliotti from Warehouse 13, and that was really cool.  It’s a horror-comedy.   I think it’s in the same sci-fi geek genre, so my fans would like it.   It’s not like some romantic comedy or anything, so I think it was a good first film for me.

TJ: Awesome. I’m excited. Do you know when the release date is?

Amy: They’re still in postproduction. It’s a horror and everything, so there’s a lot of special effects and all that stuff happening. They’re aiming for September I believe, or that’s what I’ve been told, so they can start submitting it to film festivals.  They can get into that circuit for next year, probably.  I’m excited.  I want to go to a film festival.  I’ve never been to one. Well, I’ve been to a couple of very small ones, but hoping to get into some other really cool ones.

TJ:  Maybe when the time comes we can do a Chastity Bites interview.

Amy: I know! Yeah, for sure, I would love to.

TJ:  Now you just mentioned The Guild, which I think is probably your most obvious work. It has an amazing cult following.

Amy: Yeah.  It’s crazy.  It’s really crazy, because when I auditioned for it we were just making a random YouTube video, you know? We weren’t getting paid.  It was just Felicia [Day] writing the script and she thought it was funny, and we all thought it was funny too, so we were all just making it, and now it’s a real job.

TJ:  The writing is spectacular.  It’s top-notch comedy, and it’s a great commentary on not only gaming, but about the social life of gamers.   I think gamers often have an anti-social stigma.

Amy: Yeah, I think it’s really cool because The Guild‘s cast is so diverse, you know? We have Jeff Lewis, who is a 40-year-old guy.  Then we have Vince, who is a 15-year-old.  Then there’s me and Robin.  Everyone is so diverse. It goes to show that gaming can be social because these people would never be friends if it wasn’t for the game.  I think [Felicia] really portrays that well.

TJ:  Now speaking of social, you seem like a really happy and upbeat person, but your character, Tinkerballa…well, Tinkerballa, not so much.

Amy: (Haha) Yeah, I think we all have the bitchy side to us, and I just kind of channel that. It’s really fun to play her.  Tink is kind of what everyone else wants to be but can’t, because of the social protocols we have to follow.

TJ:  Yeah.  There’s not much of a filter with Tink.

Amy: I know and I love that, you know? I have my moments where I’m very much like her.  I just blurt out what I think and I don’t really care, you know? If I don’t like you, I don’t like you.  I’m not going to be fake about it, and that’s how Tink is.

TJ:  I have noticed though, through the progression of the seasons, especially season five, there’s a lot more humanity in Tink.   I think she’s a lot more tolerable of other people.

Amy: Yeah. This season was really exciting to play just because I didn’t even know much about Tink playing her for the last four seasons.  So, when Felicia let me read the script for season five, I felt like I finally understood her.  In a sense, it was like, “Oh, hello, nice to meet you character I’ve been playing for four years.” (Haha)

TJ:  There was a major character development for Tink in season five.

Amy: *SEASON FIVE SPOILER ALERT* Yeah.  It was really, really cool.  I felt like I really related to her a lot this season because I didn’t really tell people that I was acting when I first started The Guild.  Literally, the last one or two years is when my friends found out about The Guild because it has gotten so big that people would find me on Netflix. The girls in my sorority would be like, “Oh my God, Amy’s in this show and it’s on Netflix.” Even though they don’t really understand it, they just know that I’m in this thing and it’s on Netflix, and [they think] if it’s on Netflix it’s a really huge deal.  So, people found out about it like that.  You know personally, I felt better when people knew.  I think it was the same way with Tink when she came out to her parents about her major.  So I totally had that connection.

TJ:  There was also social commentary telling people to follow their dreams as well.  Who knew Tink could be an inspiring character?

Amy: (Haha) Yeah, who knew?

TJ:  Now, it has been announced that you’re going to be unable to make it to the Granite State ComiCon.

Amy: Yeah. I mean, I’ve never really had to cancel going to a convention before, so I told my manager,  I asked what I should do. I still want to send them head shots or autographs to give away at another event or something. I feel bad because I’ve seen other people cancel at conventions that I’ve been to, and I see how disappointed people can get. You think you’re going to get to meet somebody at this event and if they don’t show up it’s like, “Well, what the heck?” But, I think people understand.

TJ:  It seems like people have been very supportive and understanding.

Amy: Our fans are so great. They’re so loyal and happy and they understand that we’re real people.  I think that’s what’s great about being on a web series, is that no one really puts you on a pedestal. You’re just human, and people are just happy when you get work and you are doing a good job.  It’s very encouraging.

TJ: What is it that you’re filming? Is it something new, or a secret?

Amy: I don’t really know if it’s a secret, so I’m going to be vague about it in case it is a secret.  You’re probably aware that YouTube is launching a bunch of channels for their initiative for original content, so I am going to be on a series on one of those channels.  It’s actually an Asian American channel.  It’s not all Asian American, but it’s very much promoting Asian American talent and whatnot. It will be a web series.   Yeah, it will be exciting to do something different.  My character is very different than anything I’ve played before, so it will be fun.

TJ:  I think that’ll do.  It gives us something to look forward to. So what questions do you usually get asked by fans, or when interviewed?

Amy: Questions like, “How did you get involved in The Guild?” Or, lately it’s been a lot of questions about season five like, “How did you feel about your character storyline?” From fans I get asked, “Are you like your character? Are you a bitch, too?” Or, “Do you actually game?” That’s actually a big one I get asked by everybody.

TJ:  Well, I’ll be scratching a couple questions off my list.  So, after looking at your website and having talked to you, I’m going to guess that you’re not a gamer.

Amy:  No, I am not a gamer. You can tell that just by talking to me?

TJ: By seeing all of the projects you have going and the time that I’ve spent talking to you today, it sounds like you wouldn’t have a lot of time to be a gamer.

Amy: Well, I do like to play some games.  It’s more like console games than computer MMOs. I actually tried to play WoW, because we got a free subscription one year.  I thought, “Okay, I’ll try this out.” It took two hours to even create a character.  You choose your hair color, and your eye color, and your fingernail color.  You come up with a name and it’s your name forever, so there’s a lot of pressure.

TJ: It’s pretty involved.

Amy: Yeah, it was little too much. After two hours I was just tired and I was over it.  I thought, “If it takes this much effort to even create a character, what will I have to do when I’m actually playing?” So, I actually just gave my subscription away to somebody else and they enjoyed it.  Other than that, I went through a phase where I was always playing my Nintendo DS, like Mario Kart.  I have a Nintendo Wii that I play a lot, but other than that, not too many games.

TJ:  So not completely excluded from the genre?

Amy: Yeah, I feel like when I first started The Guild, I had no idea what the culture even entailed in any sense at all.   There were a lot of lines that had WoW lingo and I was like, “What am I even saying?” I’m learning.

TJ:  So, you went to San Diego Comic Con.  Do you get invited to hundreds of conventions a year?

Amy: Not that many, but I feel like in the past two years I’ve been to a lot and I’ve been able to really cool places, so that’s been fun.  I just came back from London a couple weeks ago.  I went to a convention and that was awesome because I have never been to Europe before. We went to London and Paris and I thought, “This isn’t even a job anymore.”  I just get to meet fans that enjoy what I do, and travel the world.  I’ve had a pretty good life.

TJ:  I bet there are a lot of people who would love the opportunity to live a day in your shoes.

Amy: I cannot complain.  I mean I do catch myself a lot after I’ve been on the set for 12 or 15 hours and I say to myself, “I’m so tired, blah, blah, blah,” but I have no reason to complain.  I have a pretty easy job. I mean, I just say words that are written on paper, and have makeup on me, and do my hair, and I get to travel the world.  I like what I do and I get paid for it, so I really don’t have much to complain about.

TJ:  Do you bring Lola [Amy’s dog] around with you?

Amy:  No.  Lola has never flown before.  Actually, Felicia is always like, “We have to put her in the show,” but we never actually do.  It’s really sad.  She’s just waiting for her big break, still.

TJ:  Obviously everybody has a good dynamic on set, what is the cast dynamic off set?

Amy:  We all get along pretty well.  I know everyone has to say that because they work in a show together.  Honestly, I do enjoy everyone’s company. It has been awesome because we’re able to travel together and go to cons, but unfortunately, the whole cast doesn’t get to go very often.  We get to go in groups of two or three and we have a lot of fun.  It’s just crazy, because in real life I would’ve never met them if it wasn’t for The Guild, but they’re my best friends. Like Robin, she’s one of my best friends and it’s really cool that I like the people that I work with.  Felicia teaches me a lot and so do Jeff and Sandeep, because they’ve been acting for so much longer.  It’s pretty cool to be on set and just learn from them.  Jeff lectures me a lot on life.  Sometimes he yells at me, but it’s all out of love, we all love each other.

TJ:  Speaking of traveling together, in season five, The Guild went to a convention. How close are your convention experiences to that which was portrayed on The Guild?

Amy:  I guess it was pretty accurate.  I mean, I guess our production designer, the art department, and our crew made these booths look way better than any convention that we’ve been to, like the steam punk booth. If real conventions looked like that, I would never be at my autograph booth.  I’d walk around the whole entire time.   So I thought they did a really good job on that.   I mean, everything is just a little heightened for comedy and for the show to be entertaining. The whole celebrity aspect of it, I thought, was kind of a little over exaggerated in a sense. I think that’s what Felicia wanted to do with season five was kind of have it be a homage to conventions, because that’s how we grew as a show. By going to conventions, and growing our own show, and having fans talk about it.  So the whole part where Bladezz was giving out his head shots and people were throwing them into the trash can, she said she got that from when we went to the comic con for the first time.  This was probably maybe season two, or very early on.  No one knew about the show,   really.  We were at comic con at this really tiny booth, and maybe one or two people would come by and be like, “Love the show.”  She would go out and give out The Guild bookmarks and say, “Watch my show, watch my show!” No one would take bookmarks from her.  People would just ignore her and a lot of that.

TJ:  What was the turning point?

Amy:  When Dr. Horrible came out it really gave us a big push.  I think because Felicia was in it and people were like, “Oh, who is this girl?”  I realized this was really cool when the “Date My Avatar” video came out. We premiered it at the San Diego Comic Con.  It’s kind of unfortunate, because we were outside when the video was playing.  They played the video first at the panel, and we were listening at the door.  So, the whole thing was going to be, they would play the video, and then we come out in our avatar outfits and do our panel in our costumes.  They loved it so much, and after the video we all came out, and everybody was standing up and cheering.   It was the first time I ever saw the physical reaction from people to our show, and I thought that was really cool, because we see comments on YouTube and a lot of them are really mean.   They’re just writing, and you don’t actually see the physical applause or craze, I guess, for the work you do, so I was like, “Wow, people actually like this. All these people came out and watch this video.” That was really cool.

TJ:  If you could tell someone about yourself who hasn’t met you and only has your body of work to reference, what would you like people to know about Amy Okuda?

Amy: Good question, no one has asked me that before…that I’m not a bitch? I think a lot of people actually think that this is their job, and that they’re famous, and that they’ve made it, but I’m still very much a struggling actress. I think that we all just work really, really hard, and it’s fun, but it’s not always smooth sailing.  A lot of people, when they see you on the show, they just think that life is so easy and that everything is taken care of, even though we are a web series.  I know that there are a few people that ask, “Oh, well, what’s it like to be famous?” I’m definitely not famous.

TJ:  I told a few friends of mine that I was going to be interviewing you today, and they got excited like you are famous, so I wouldn’t sell yourself short.

Amy: I still feel like I have a long way to go.

TJ:  And you’re just about to tell me about season six of The Guild?

Amy: Oh, yes, I will tell you every detail.  No, I think that we all have good intentions of it happening, so we’re working on it.  You don’t always know until you’re on set that it’s actually going to happen, and even when you’re on set they could just cancel production one day, so it’s kind of hard to say.  I want to do it, so if they told me to be on set on a certain day I would be there. But look out for it, it could happen.

TJ:  Any other upcoming projects?

Amy: I’m also guest starring on another new web series.  It’s called, Away We Happened.  One of my episodes already came out, but I think I may be in one or two more, so check that out. If you type that in YouTube it will do its little magic and I’m thinking you will be able to find it.  It’s also on my tumblr, and I tweet about it all the time @amyokuda. My movie will be out later this year.  Not that my fans watch it, but I’ll be on three episodes of Disney’s Shake it Up in August.   That’ll be cool to actually see me on TV. Just keep checking my Twitter, I always update it, and my tumblr.

TJ:  I will.  Actually, a friend of mine looked at your Twitter account yesterday and noted that you really talk back to people who talk to you, and I think that’s awesome.

Amy:  Yeah, I try my best.  I think what really made me start doing it even more, was when a couple months ago I went to a Kansas City convention.  I’ve never had so many people tell me that it’s really cool I talk to my fans, like,  ”Oh, we had this conversation on twitter.” I actually remembered some of it, and just the fact that people appreciate me made me want to do it even more.

TJ:  Thank you for talking to me today!

Amy:  It was my pleasure!

At the Con Podcast: PAX East 2012

1

Category : Conventions, E-vents, Featured, Game On, Good To Be A Gamer, Guest Appearances, iOS, Mac, Nintendo, PAX East, PC, Product Announcements, PS3, Wii, Xbox

Recorded 04/08/2012

 

 

Jessa Phillips and David Lucier are together at last! Recording in the same room for this epic podcast episode, they are joined by special guest, Kat Lucier to talk about all the video games, cosplay, panels and more from on-site at PAX East 2012.

This episode is particularly lengthy and jam packed with goodness. For the ease and convenience of our listeners, we have included time stamps below for the topics we discussed.

In the interest of full disclosure, this episode contains adult language.

00:23 – Introductions
01:39 – General Impressions

GAMES
10:40 – Lollipop Chainsaw
12:04 – Aliens: Colonial Marines
13:44 – Jack Lumber (Indie)
16:25 – Go Home Dinosaurs (Indie)
17:56 – Retrograde (Indie)
22:06 – Theatrythm: Final Fantasy
24:39 – Spelltower (Indie)
29:59 – Snapshot (Indie)
32:45 – Primal Carnage (Indie)
36:31 – Super Time Force (Indie)
40:06 – Vessel (Indie)
41:08 – Game Minder App
43:38 – Could Summer Become the Season for Indie Games?
48:34 – Kickstarter
49:01 – Miskatonic School for Girls
51:18 – Scallops
52:56 – Cards Against Humanity
53:53 – Win, Lose or Banana
54:21 – The Secret World
57:39 – Mark of the Ninja
1:01:10 – Firefall
1:07:14 – Far Cry 3
1:09:29 – Miniature Paint n’ Take

PROMO
1:13:55 – The Entertainment Consumers’ Association (ECA)

1:15:08 – Cosplay
Portal 2 Atlas & P-Body [Kotaku]

 

PANELS
1:19:16 – Selecting Save on the Games We Make
1:21:11 – How to Make an Arcade Stick
1:21:22 – XY: Transgender Issues in Gaming
1:21:45 – Chris Avellone of Obsidian talks Star Wars: Knights of the Old Republic 2
1:24:50 – Balancing Gameplay & Plot
1:28:36 – Future of Dungeons & Dragons
1:31:51 – Stuff Your Criticism, I Want a Review
1:42:30 – Education & Gaming
1:46:00 – Future of Online Gaming
1:54:19 – DLC: Continuing the Story
1:56:48 – Dragon Age: Dawn of the Seeker
1:58:09 – Epic Games
1:58:58 – Legal Issues in Gaming
2:01:44 – Omegathon: Just Dance 2

2:05:02 – Final Thoughts

Watching the Web – The Hunt for Gollum

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Category : Entertain Me, Featured, Watching the Web

I am a fan of The Lord of The Rings. I suspect like many of you, My fandom encompasses the classic J.R.R. Tolkien novels, as well as the Peter Jackson films. I also happen to be part of an elite group that has the opportunity to attend a theatrical screening of the film trilogy this weekend at the Coolidge Corner Theater. It is in anticipation of this event, I am pleased to share with you The Hunt for Gollum from Independent Online Cinema!
 

Poster Credit: Independent Online Cinema


 
Sometimes, fans get creative. Even more exciting is when fans pool together their collective knowledge and resources to pay tribute to that which they are fans of. The Hunt for Gollum is perhaps the best fan-made film tribute I have seen. More than 100 fans combined forces to create a feature film which honors the appendices by J.R.R. Tolkien. Filmed in England over two years, the film is a prequel to The Lord of The Rings and cost approximately £3,000 to make.
 
Directed by Chris Bouchard and with a phenomenal cast, that includes Adrian Webster, Patrick O’Connor, Gareth Brough, and many other talented artists, what The Hunt for Gollum does so perfectly is capture the tone and feeling of The Lord of the Rings. Everything from the finely crafted screenplay and stunning special effects makeup to the astounding digital effects and emotive soundtrack are so masterfully combined to create a truly engrossing movie experience.
 
Enjoy the trailer below, and watch the full-length film at The Hunt for Gollum website!


Trailer 2 – The Hunt For Gollum [2] by HuntForGollum

Good To Be A Gamer, Episode 116 – Week of 02/19/2012

Category : Featured, Good To Be A Gamer

Recorded 2/26/2012

 

David Lucier and Jessa Phillips feed your need to know with top stories from the video game industry. This week they bring you free video game rentals via Redbox, Netflix on PS Vita, a teaser trailer for Borderlands 2 on PS3, free-to-play Killzone 3 multiplayer and more!

 

Good To Be A Gamer is Available on iTunes!
http://itunes.apple.com/us/podcast/good-to-be-a-gamer/id476489256
Good To Be A Gamer RSS Feed!
http://goodtobeagamer.libsyn.com/rss
 

 
NEWS
Free Video Game Rentals This Week At Redbox [Time Magazine]
http://moneyland.time.com/2012/02/24/free-video-game-rentals-this-week-at-redbox/

Netflix Available on PS Vita at Launch [Netflix Blog]
http://blog.netflix.com/2012/02/netflix-available-on-playstation-vita.html

Borderlands 2 for PS3: First Gameplay Trailer, Release Date Revealed [PlayStation Blog]
http://blog.us.playstation.com/2012/02/22/borderlands-2-for-ps3-first-gameplay-trailer-release-date-revealed/

Killzone 3 Multiplayer Coming Free to a PlayStation Near You [Kotaku]
http://kotaku.com/5887999/killzone-3-multiplayer-coming-free-to-a-playstation-near-you

Joystick Labs Incubator Program Accepting Applications [Gamasutra]
http://www.gamasutra.com/view/news/40471/Joystick_Labs_incubation_program_accepting_applications_starting_March_6.php?

Pokemon Black 2 & White 2 Announced [IGN]
http://ds.ign.com/articles/121/1219443p1.html

ITEMS OF INTEREST
Skyrim: Modern Dovahkiin [YouTube]
http://youtu.be/V4bYnUsAvn0

Mass Effect 3 Extended Trailer [Wired]
http://www.wired.com/gamelife/2012/02/mass-effect-3-trailer/
Related: Mass Effect 3 Demo: The First 20 Minutes [Eurogamer] - http://www.eurogamer.net/videos/mass-effect-3-demo-the-first-20-minutes

Dear Esther
http://dear-esther.com/ 

Tim Schaeffer & Ron Gilbert Talk About Point n’ Click Gaming [2 Player Productions YouTube]
http://youtu.be/re_LWmRJK-g

 

EVENTS
Independent Games Festival
San Francisco, CA
March 5-9, 2012
http://www.igf.com/
Public can now vote for the 2012 Audience Award winner!

MomoCon
Marriott Marquis – Atlanta, GA
March 16-18, 2012
http://www.momocon.com/

PAX East
BCEC
April 4-8, 2012
http://east.paxsite.com/

CONTACT
Questions? Comments? We want to hear from you! Feel free to post a comment on the podcast entry athttp://www.goodtobeageek.com, or email us at gamer@goodtobeageek.com. You can also email David at dlucier[at]goodtobeageek.com, email Jessa at jphillips[at]goodtobeageek.com.

Special thanks to Sterling for the use of his music in the podcast. Be sure to check out hisMagnatune profile pageto learn more about him and discover more of his music.

Good To Be A Gamer is sponsored by Good To Be A Geek – let your geek run wild! Opinions expressed on Good To Be A Gamer are those of the hosts and/or guests and do not necessarily represent those of Good To Be A Geek.

 

Good To Be A Geekis licensed under aCreative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License

 

Good To Be A Gamer, Episode 106 – Week of 11/28/2011

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Category : Good To Be A Gamer

David Lucier and Jessa Phillips feed your need to know, bringing you the top stories from the video game industry. This week they’re talking indie games, iOS games, Xenoblade Chronicles on Wii, Zynga going public, plus Skyrim goodness!

Recorded 12/4/2011

Good To Be A Gamer is Available on iTunes!
http://itunes.apple.com/us/podcast/good-to-be-a-gamer/id476489256

Dreamcast the Movie: Recasting Super Mario Bros.
Andrew Marnik has a feature posted on Good To Be A Geek, Dreamcast the Movie: Recasting Super Mario Bros. It’s a poll and we’re asking for your input. We’re taking the hollywood flop and asking you to re-imagine the film as if it were being produced today. Andrew’s provided several options for actors to play the key characters, as well as a few options for directors. Click the link below to make your voice heard.
http://www.goodtobeageek.com/?p=2218

 

NEWS

5 Indie Games to Watch For [Game Spy]
http://pc.gamespy.com/pc/legend-of-grimrock/1213355p1.html

Call of Duty: Black Ops Zombie App [Game Tyrant]
http://gametyrant.co/news/2011/12/1/call-of-duty-black-ops-zombies-app-released-on-ios.html

Judge Dredd vs. Zombies on iOS [IGN]
http://wireless.ign.com/articles/121/1213693p1.html

Xenoblade Chronicles coming to Wii in the US [IGN]
http://wii.ign.com/articles/121/1213814p1.html?_cmpid=ign1392

Zynga is going public . . . or is it? [Game Spot]
http://www.gamespot.com/news/6347035.html?part=rss&tag=gs_news&subj=6347035

Bethesda Softworks reveals what’s coming for Skyrim and Address the latest Patch Problems [Bethesda Blog]
http://www.bethblog.com/2011/12/01/skyrim-what-were-working-on/

 

ITEMS OF INTEREST

Skyrim Theme “The Dragonborn Comes” Cover by Malukah [YouTube]
http://youtu.be/4z9TdDCWN7g

Time’s Scar Cover from Chrono Cross by Lara [YouTube]
http://www.youtube.com/watch?v=b0b8FCxtkik

Able Gamers 2011 Holiday Shopping List
http://www.ablegamers.com/general-game-news/ablegamers-2011-holiday-shopping-list.html

 

EVENTS

TempleCon 2012 – February 3-5, 2011
Warwick, RI
Pre-registration is open!
h
ttp://www.templecon.org

Total Con 2012 – February 23-26,2011
Mansfield, MA
Registration opens in January
http://www.totalcon.com

 

CONTACT

Questions? Comments? We want to hear from you! Feel free to post a comment on the podcast entry at http://www.goodtobeageek.com, or email us at gamer@goodtobeageek.com. You can also email David at dlucier[at]goodtobeageek.com, email Jessa at jphillips[at]goodtobeageek.com.

Subscribe to the RSS Feed and get Good To Be A Gamer on the go at http://goodtobeagamer.libsyn.com/rss!

Special thanks to Sterling for the use of his music in the podcast. Be sure to check out his Magnatune profile page to learn more about him and discover more of his music.

Good To Be A Gamer is sponsored by Good To Be A Geek – let your geek run wild! Opinions expressed on Good To Be A Gamer are those of the hosts and/or guests and do not necessarily represent those of Good To Be A Geek.

Good To Be A Gamer Podcast by Good To Be A Geek is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License

 

Good To Be A Gamer Podcast, Episode 101 – Week of 10/24/11

1

Category : Good To Be A Gamer

David Lucier joins Jessa Phillips to bring you the top news and upcoming events from the video game industry. They are feeding your need to know and delivering their take on the the week’s top stories. Get your video game fix every week.

 


NEWS

Indie Games on Xbox Live [1UP]

Feeling the indie love, 1UP featured “8 Weird and/or Cool box Live Indie Games You Must Own.” List includes a gamer for everyone, with sports, brick-breakers, mazes, shooters and more. 1.) Downtown Smash Dogdeball; 2.) Keiten Patissier; 3.) Chieri’s Accidentally Heart-Poundy Steamy Journey; 4.) Pixelbit Helicopter Challenge; 5.) Leave Home; 6.) TIC: Part 1; 7.) The Monster Hero and the Mysterious Ruins; 8.) Wizorb

http://www.1up.com/features/8-weird-cool-xbox-live-indies

 

 

Batman: Arkham City Sales & Anticipated Nightwing DLC Content [MTV News]

A week after it’s release, Batman: Arkham City has received critical praise from reviewers and gamers alike. Shipping 4.6 million units worldwide during during the first week, doubling the sales of its predecessor, Arkham Asylum. The team at Rocksteady has been hard at work on the DLC content to help keep the strong sales going through the holiday season. The Nightwing bundle pack will be available for purchase on 11/01/11, followed by the Robin bundle available on 11/22/11. DLC bundles will be available on PS Network for $6.99 or 560 Microsoft points on Xbox 360 Live Marketplace. Check out the link for a sneak peek at the Nightwing DLC trailer.

http://splashpage.mtv.com/2011/10/26/batman-arkham-city-sales-nightwing-trailer/

 

 

DC Universe Online goes Free to Play [Eurogamer]

DC Universe allows PC and PS3 gamers the chance to live out their comic book fantasies. The game allows players to become a DC hero or villain as they try to save or conquer the world, alongside some popular characters like Superman, Joker and Wonder Woman. DC Universe will open their subscription model to incorporate a free to play plan beginning 11/01/11.

http://www.eurogamer.net/articles/2011-10-28-dc-universe-online-free-to-play-changeover-dated

 

 

The Secret World MMO Beta Draws Gamers [GameSpy & Game Tyrant]

Funcom’s newest foray into the MMO landscape imagines a world where every myth, fable and legend is real and has shaped the world. Players join one of three secret societies: Dragons, Illuminati and Templars. Then they head into the world to fight monsters and struggle against the other societies for ultimate power. The Secret World is anticipated for April 2012, but beta access is open for registration. To date, more than 500,000 have registered for their chance to take a closer look, exceeding Funcom’s expectations.

 

GameSpy -http://pc.gamespy.com/pc/the-secret-world/1210710p1.html?RSSwhen2011-10-26_073900&RSSid=1210710&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+gsfeeds%2Fall+%28GameSpy+Complete%29

 

Game Tyrant - http://gametyrant.co/news/2011/10/25/nycc-gets-a-closer-look-at-the-secret-world.html

 

 

Mass Effect 3 Demo to Launch in January [Game Tyrant]

BioWare confirmed access to the Mass Effect 3 demo will be available in January 2012 for single-player campaigns. Owners of Battlefield 3 will get multi-player access early when they redeem their online pass. BioWare has indicated there will be other ways to obtain early access to the multi-player demo for gamers that did not purchase Battlefield 3.

http://gametyrant.co/news/2011/10/21/mass-effect-3-demo-will-launch-in-january.html

 

 

Video Game Earning Reports Indicate a Change in Gaming Trends [LA Times]

EA boasts earnings better than expectations for their second quarter. EA attributes its success to online and mobile gaming sales. On the flip side, Nintendo earnings fall short of forecasted projections and look towards even more disappointing returns.

http://www.latimes.com/business/la-fi-ct-ea-earns-20111028,0,6869624.story

 

 

Sony officially controls Sony Ericsson [GameSpot]

Everyone is grabbing for a bigger piece of the mobile gaming pie. Sony staked their claim in a big way with the release of the Sony Ericsson Xperia Play. Now, the entertainment giant is looking for a bigger piece, considering buying the majority sharehold of Sony Ericsson.
http://www.gamespot.com/news/6338883.html?part=rss&tag=gs_news&subj=6338883

 

 

 


To the Moon $11.99 –

New twist on the indie/RPG adventure genre, the story follows two doctors who have developed a way to travel through a person’s memories and fulfill their last wish. Play the first hour for free. $12.00 to download the complete game

http://www.freebirdgames.com/to_the_moon/

 

Star Legends

A sci-fi real-time mobile MMORPG. Free to download on the Apple App Store and Adroid Market. Boasting 3D graphics, lots of customization and regular content updates, you can play on the go.

http://starlegends.com/

 

Dragon Age: Redemption Web Series

BioWare teamed up with Felicia Day to create this web series based on the popular Dragon Age franchise. Day portrays an elven assassin tasked with finding a powerful mage who has escaped from Templar captivity. New episodes are released every Tuesday on Xbox, Bing Video and the Machinima YouTube Channel.

Http://www.youtube.com/user/machinima

 

Extra Life Gaming for Charity
Support Jessa Phillips at http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&eventID=501&participantID=22486

Support Dave Lucier at http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&eventID=501&participantID=6329

 

 

EVENTS

TempleCon 2012 – February 3-5, 2011

Warwick, RI

Pre-registration is open!

http://www.templecon.org

 

Total Con 2012 – February 23-26,2011

Mansfield, MA

Registration opens in January

http://www.totalcon.com

 

CONTACT US

Questions? Comments? We want to hear from you! Feel free to post a comment on the podcast entry at http://www.goodtobeageek.com, or email us at gamer@goodtobeageek.com. You can also email David at dlucier[at]goodtobeageek.com, email Jessa at jphillips[at]goodtobeageek.com or follow Jessa on Twitter @SultryMinxZoe.

Subscribe to the RSS Feed and get Good To Be A Gamer on the go at http://goodtobeagamer.libsyn.com/rss!

 

Comic Review – The Underburbs

1

Category : Comics, Entertain Me

It is that ghoulish time of year, when we don costumes and ask the age old question, “trick or treat?” I could not ask for a better time to share one of my favorite comics, The Underburbs.

 


Photo Credit: T.J. Dort & Joe Haley

 

The Underburbs follows a young girl, Angela from the town of Pendleton. Angela has decided this will be the last halloween she will go trick-or-treating. Sadly, she finds herself sick and unable to partake in the holiday. All she can do is wallow in her misery and criticize the neighborhoods kids she watches from her bedroom window. That is, until her brother Damon and his friends conjure a portal to an evil dimension in the backyard. When Winifred “The Countess” and Bruce “The Hammer” emerge from the evil dimension, they begin transforming townsfolk into monsters. Angela takes on the mantle of would-be heroine and sets out to save the town from The Countess’ plan for domination.

The Underburbs is an indie comic from T.J. Dort and Joe Haley drawn in shades of gray. The story is not only about the main characters, Winifred and Angela. It is equally about the town of Pendleton, the Evil Dimension, their inhabitants and their disinterest in the events around them. This comic embraces the fun of the halloween holiday and does not take itself too seriously. From Angela’s snark, to the humor laced throughout the dialogue and the candid interactions with secondary characters. The Underburbs respectfully pokes fun at the tropes of the holiday and adds it’s own influence.

The Underburbs just released issue 11. While it can be hard to find this indie at your local comic shop, you can purchase all issues directly from Dort and Haley through their deviantART page. Keep up with the comic by liking them on Facebook. Dort and Haley often attend conventions, so keep up with them by liking them on Facebook so you can see them at their next convention appearance.

Celebrate halloween this year by picking up  a copy of The Underburbs!

Review – Demolition Dash on iOS

1

Category : Game On, iOS, Reviews

Video Credit: Dreamfab

 

Before I begin this review I would just like to establish that this game was played on an iPhone 4 and that we will be using the surely by now familiar rating scale of PASS, EH, and OKAY, YEAH.

Something that not a lot of people know about me is that I’m a very, very big fan of the endless-dash-style score attack games, and that I love to take them with me on my phone. For example, I once declared that Canabalt was an absolutely perfect game, and I stand by that claim today. I’m also a huge fan of the evolutions which have followed up on Canabalt‘s success such as Above or, more recently, the incredibly successful Tiny Wings. It feels a little cheap, but using a touch screen for only the simplest of controls is a fantastic way to make a game on a touchscreen device, and this has been proven time and time again. On paper, Demolition Dash seems to have everything it takes to ride the wake of popularity left by those titles. It puts you in the role of Zilla, a pink dinosaur set to run through stages destroying everything in his path with his bulk and his mighty roar. The game is fast, the graphics stylish and detailed, and the twist of trying to destroy environmental obstacles as opposed to avoiding them seems as if it should be winner. That said, the game misses out on some of the most important parts of the gameplay experience that makes a game like Robot Unicorn Attack or BIT.TRIP Runner such winners.

The first thing that surprised me about this game were the graphics. In the screenshots I’d seen, everything looked sharp and distinct, reflecting an incredible amount of effort and detail. In gameplay, however, these qualities do not shine through. Rather, they make the game’s world feel cluttered and indistinguishable. Even the levels, which pit you in several different countries throughout the world, do little to make you feel as though you are actually in a new environment. There are different backgrounds used, and the subtle background tracks are evocative of a new locale; but the differences are a bit too subtle, and each location looks and feels almost exactly like the last little-bit-too-busy country you played through.

Each stage has a primary win condition of getting through it without losing the four segments of your tail which represent your hit points, if you will, but they also feature secondary objectives such as destroying a certain type of tree, enemy, or obstacle or collecting enough of a certain something scattered throughout the stage. These secondary objectives are unfortunately hindered by the problems outlined above, as the game plays a bit too fast to properly distinguish and seek out many of these objectives. Much of the time I was not aware of what I was doing as I was completing them, the reward screen giving me a sense of surprise more than a sense of accomplishment. Similarly, it becomes difficult to distinguish the enemies you encounter, the developer’s solution is inelegant and distracting at best. Rather than make a real effort to have the enemies stand out, somebody decided that the best way to alert the player is to play a police siren in the background while the enemies themselves emit enormous lens flares. Admittedly, it’s effective, but it highlights one of this games biggest flaws rather than corrects it. It feels like a half-baked, last minute solution which betrays the attention to detail paid to so many other portions of this game.

Ultimately, my biggest problem with this game is what puts it so far behind the market it hopes to compete in. The brilliance in a game like Canabalt or Tiny Wings is that not once while playing those games did I ever feel like I wasn’t in control of my character. Conversely, not once while playing Demolition Dash did I feel as though I had any control over the character. I rarely felt as if it were my fault when I failed a mission because there was so much going on in such a tiny window that it seemed impossible to keep track of it all, and I never felt like I did anything all that great when I succeeded. I felt like I made a legit effort to get better at the game, and yet I still felt like my successes and failures were out of my hands. I commend the effort of developer Dreamfab, because they’ve clearly put quite a bit of work into this game. Sadly, though, they’ve put this effort into a mediocre experience. (A generous) EH.

 

 

For more information about Dreamfab or Demolition Dash, visit the Dreamfab website at http://www.dreamfab.com/. Like Dreamfab on Facebook or Follow them on Twitter @dreamfab_games.

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